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CED 535: Instructional Games And Simulations

Course Description

Provides an in-depth study of theoretical and practical issues surrounding the use of games and simulations in learning environments. Methods and approaches for integrating existing games into learning environments and for developing new simulations and games around content will be developed.

MCO Objectives Met

  • Apply game elements to non-game contexts (Gamification). (NBPTS (ISTE 2)

  • Cite the principles used to develop engaging and successful instructional games. (NBPTS (ISTE 2)

  • Identify the most influential and popular games in history based on assigned reading. (NBPTS (ISTE

  • Categorize a variety of games based on style, structure, and audience. (NBPTS (IST E 1,2,3)

  • Determine the qualities of an engaging game. (NBPTS (ISTE 1)

  • Generate criteria for evaluating games. (NBPTS (ISTE 2)

  • Identify- types of contemporary games used for instruction and business. (NBPTS (ISTE 3)

  • Create functional plans to use simulations in an instructional environment. (NBPTS (ISTE 1,3)

  • Demonstrate the basic functions of PowerPoint for game production applications (NBPTS (ISTE 3)

  • Generate a simple group unit activity using the Multiplayer Classroom approach. (NBPTS (ISTE 2)

  • Produce an Instructional simulation to be used for a specific audience with an application such as PowerPoint. (Additional applications will be considered.) (NBPTS (ISTE 1,2,3)

Significant Assignments

© 2023 by LaWaune Netter.

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